AI Insights · Timothy · September 2025
Top Slime Games on iOS in Mexico: Q3 2025
Explore the performance trends of the top slime games on iOS in Mexico during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the slime game category on iOS in Mexico showcased diverse performance trends across the top five applications. Based on data from Sensor Tower, here's an overview of how these apps fared in terms of weekly downloads, revenue, and active users.
Super Slime Simulator by Dramaton LTD saw fluctuations in weekly revenue, peaking at $50 in early August before a slight decline towards the end of the quarter. Downloads started strong in early July with about 2K but gradually decreased to 466 by the end of September. Weekly active users mirrored this trend, beginning at 3.5K and ending around 1.6K.
PlaySlime:Slime Simulator Game maintained a steady revenue stream, hovering around $2K weekly. Downloads were more variable, with a peak of 1.2K in early August, while active users remained relatively stable, averaging around 13K throughout the quarter.
Slime:! Slime simulator games showed consistent weekly downloads, averaging around 400. Despite no revenue, the app maintained a steady base of active users, starting at 7.3K and slightly increasing to 7.5K by the end of September.
Bruno - My Talking Slime Pet experienced a gradual increase in weekly revenue, peaking at $129 in mid-August. Downloads were low, starting at 701 and decreasing to 315 by the end of September. Active users fluctuated slightly, beginning at 13K and ending at 11.5K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC had a notable increase in downloads in mid-August, reaching 884, which contributed to a peak in active users at 1.5K. Revenue showed some variability, with a peak of $250 in late August.
For more detailed insights into these trends, Sensor Tower provides comprehensive analytics and data.